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# Characters

Introduced with a **card format**, they are who **form the Team** put together by the player.&#x20;

They have different **attributes**, and these attributes enhance both their power and their market value.&#x20;

Characters **can be equipped with a weapon** to enhance their attributes.&#x20;

Furthermore, the higher the rarity of the character, the better the attributes. Hence, the chances to win will be more – as well as the possibilities of getting rewards.

Character´s **attributes** will be:&#x20;

* **HP** <mark style="color:orange;">Life</mark>**:** Number that represents the life of the Character. This may vary depending on the role of the character.&#x20;
* **ATK** <mark style="color:orange;">Attack</mark>**:** It represents the value of damages the character can cause, and this data will directly affect the attack estimates.&#x20;
* **DEF** <mark style="color:orange;">Defense</mark>**:** It represents the ability of mitigating the damages caused by the opponent.&#x20;
* **AGI** <mark style="color:orange;">Agility</mark>**:** It represents the possibility of dodging the opponent’s attacks and also increases the character’s attack speed.
* **EXP** <mark style="color:orange;">Experience</mark>**:** This number represents the level of experience of each character. The higher the number, the faster it will unblock levels to let you level up.&#x20;
* **Rarity:** This represents the NFT rarity – which of course gives different scales depending on each case. It is divided into Rubicons (Ordinary, Rare, Legendary, Mythic).&#x20;
* **Skills:** Some characters have special skills that give them advantages when battling. Example:Burns or scalds, frostbite, hard focus, etc. (To be defined later in this document).
* **Attrition:** The higher the rarity, the lower the attrition. It will start to apply when the character has fought.

![](/files/VxVBGNHr3pCPB5ytVebP) ![](/files/5cCjT1h6jVBZX3nHz3AZ)


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